Showing posts with label deck. Show all posts
Showing posts with label deck. Show all posts
Thursday, December 15, 2016
Clash Royale Master Deck for Arena 6 7
Clash Royale Master Deck for Arena 6 7

Hi Guys, Many people requested me to Share a Arena 6-7 deck for Clash royale. So i Created a well balanced deck with no Legendary Card in it. I am in arena 8 (frozen peak) with this deck means this deck is performing well for me. Hope will work for you guys also.
Master Deck for Arena 6-7 Is Here

- Fire Spirits : One of the best card in the Game. You can take opponents Goblins, Spear Goblins, Skeletons, Minion Horde, Minions with Fire Spirits. You can Also use it with hog.
- Elixir Collector : It will Help you to Collect more elixir to beat your opponent. You also can use it as a defensive building.
- Musketeer : Helps you to clean both air and ground troop. If your opponent have lava hound so you dont have to worry about that.
- Witch : Witch does splash damage to troops it means you can take out minion horde, barbarians And skeleton army with this card.
- Barbarians : Best Counter for Hog, Royal Giant, Wizard, Witch and many more cards. You can surround barbarians to quickly take out Sparky.
- Zap : Best spell ever in Clash Royale. You can quickly take out low Hit point troops with Zap spell. You can take out minion horde, fire spirit and many other cards with zap spell. Best to counter Sparky it reset the sparky charge time.
- Hog Rider : What to say about this Card. Hog directly attack opponents tower which is Great. Works best when used with Combos of troops.
- Bomb Tower : You definitely need this card in your Deck. Bomb tower is best to take out spawner deck opponent. Works best for giant, Golem, Sparky, Royal Giant deck opponent.
Combinations
- Hog + zap + Fire Spirits (8 Elixir)
- Hog + zap (6 Elixir)
- Barbarians + zap (7 Elixir)
- Witch + musketeer (9 Elixir)
- Witch + Musketeer + Fire spirits (11 Elixir)
This deck works best when double elixir time is going on
If you have any Legendary Card You can replace with the list given below :
- Ice Wizard = Fire Spirits
- Sparky = Hog Rider
- Lava hound = Fire spirits
- Princess = Witch
- Miner = Elixir Collector
- The log = Zap
- Lumberjack = Elixir Collector
Comment below if you still have any doubt related to the deck
Enjoy :)
Available link for download
Thursday, December 1, 2016
Clash Royale Arena 3 Deck Giant Balloon
Clash Royale Arena 3 Deck Giant Balloon

Hey guys, today i am going to show you my Clash Royale Arena 3 deck. There are many players struggling to survive in arena 3. So, I decided to create a well balanced deck for arena 3 players and higher level players can also use it too. The main heroes of this deck is giant and balloon combination. when i was at arena 3 i used this deck and i went to arena 5 almost 1600+. This deck worked for me and will work for you also. Here is my deck below :

- Balloon : Your win condition. Remember to protect this guy with predicted Arrows for Minions/Spear Goblins (if necessary). Be careful of Zap and Ice Wizard! This will make your balloon shoot every 6 seconds instead of 3.
- Arrows : You cannot win in Arena 3 without this card. It helps you deal with Hut Decks much easier. Always try and predict enemy Minion Hordes in order for your Balloon to get to the crown tower alive.
- Goblins : A versatile card, this is used mainly defensively against Wizards, Musketeers (surround them) or to drag troops such as the Mini P.E.K.K.A, Giant Skeleton, etc. If you have Fire Spirits, you can try to use them instead as they will help you deal with Minion Horde and Barbarians easily for positive Elixir trades.
- Giant : The tank for your Balloon push. This is just a damage eater shielding your Balloon. It can also be used to stall out games if you have like 10 seconds remaining and you cannot defend a huge push.
- Spear Goblins : Very good card for defense and offence too. You can send SP behind Giant to clear his path and deal some extra little damage to the opponents tower.
- Archers : Archers deals with high damage to opponents tower and you can use it to deal with air troop like minion horde or baby dragon.
- Minion horde : You can use it to defend with air or ground troop. if your opponent doesnt have arrows or fireball then he is in a serious problem.
- musketeer : Substitution for Ice Wizard. Very good card to counter air troops such as Baby Dragon and Balloons. Can also be used against Wizard for a +1 Elixir tradeoff. (lvl6 Fireball kills lvl5 Musketeer, lvl7 -> lvl6 etc.)
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